SURGE

Description

Element: Water Subelement: Ice

Surge is a dynamic waterbending ability that allows the user to manipulate water in two primary forms: as a high-pressure blast or as a protective wall. Depending on how the ability is used, Surge can deal damage and knockback enemies or defend against incoming attacks. The blast can also freeze on contact, making this ability versatile for both offense and defense.

Usage

Function 1: Left-click to launch a surge of water forward, damaging and knocking back enemies Function 2: Hold sneak to form a temporary wall of water in front of the user, blocking projectiles and attacks Function 3: If the water blast hits a surface or enemy, it can freeze and trap them briefly

Tip

Use the wall to block arrows or fire blasts, then counterattack with a frozen surge for crowd control!

Permissions

Below is a table that outlines the permission nodes for this ability.

Permission

Function

Default

bending.ability.surge

Access to Surge ability

true

Configuration

Surge:
  Enabled: true
  Wave:
    Radius: 3
    Range: 20
    SelectRange: 12
    Knockback: 1
    Knockup: 0.2
    MaxFreezeRadius: 7
    Cooldown: 500
    Interval: 30
    SolidifyLava:
      Enabled: true
      Duration: 36000
    IceRevertTime: 60000
  Wall:
    Range: 5
    SelectRange: 5
    Radius: 2
    Cooldown: 0
    Duration: 0
    Interval: 30
    SolidifyLava:
      Enabled: true
      Duration: 36000