SURGE
Description
Element: Water Subelement: Ice
Surge is a dynamic waterbending ability that allows the user to manipulate water in two primary forms: as a high-pressure blast or as a protective wall. Depending on how the ability is used, Surge can deal damage and knockback enemies or defend against incoming attacks. The blast can also freeze on contact, making this ability versatile for both offense and defense.
Usage
Function 1: Left-click to launch a surge of water forward, damaging and knocking back enemies Function 2: Hold sneak to form a temporary wall of water in front of the user, blocking projectiles and attacks Function 3: If the water blast hits a surface or enemy, it can freeze and trap them briefly
Tip
Use the wall to block arrows or fire blasts, then counterattack with a frozen surge for crowd control!
Permissions
Below is a table that outlines the permission nodes for this ability.
Permission |
Function |
Default |
bending.ability.surge |
Access to Surge ability |
true |
Configuration
Surge:
Enabled: true
Wave:
Radius: 3
Range: 20
SelectRange: 12
Knockback: 1
Knockup: 0.2
MaxFreezeRadius: 7
Cooldown: 500
Interval: 30
SolidifyLava:
Enabled: true
Duration: 36000
IceRevertTime: 60000
Wall:
Range: 5
SelectRange: 5
Radius: 2
Cooldown: 0
Duration: 0
Interval: 30
SolidifyLava:
Enabled: true
Duration: 36000